[Dean's World] Dave Schuler: The Witcher
notify at powerblogs.com
notify at powerblogs.com
Sat Feb 2 10:20:44 EST 2008
Posted by Dave Schuler:
The Witcher
http://www.deanesmay.com/posts/1201965628.shtml
The Witcher I started reading heroic fantasy nearly 50 years ago in
the good old days before Lord of the Rings ruled the world, played
Dungeons and Dragons more than 30 years ago, and have been an
enthusiastic solo player of D&D rules-based computer fantasy games for
more than a decade. I think that Baldur's Gate II is the best of that
genre, still never equalled.
For me there are a number of factors that make a game great. First and
foremost is that it must be immersive. You've got to be able to
completely lose yourself in the game. This subsumes factors like an
interesting plot and world, the art, and the mechanics of play.
I recently began playing [1]The Witcher and I've found it the most
immersing PC-based fantasy roleplaying game since BGII. The Witcher is
set in the fantasy world created by the Polish fantasy writer, Andrzej
Sapkowski. As best as I can tell his work has yet to be published in
the States (although I've got a copy on pre-order).
Witchers are monster-killers for hire who rely on their skill and
strength, toxic alchemical potions, and limited mystical powers to ply
their trade. You follow the main quest, pursue secondary quests (I'm
one of those players who follows every possible quest and pokes into
every possible cranny), gather ingredients to brew alchemical potions,
and hone your skills through practice. The Witcher uses [2]Bioware's
Aurora gaming engine but it's there that its similarity to Neverwinter
Nights or NWNII ends. The graphics are fascinating, apparently
meticulously rendered and brought into the Aurora environment. There
is no character creation: you are Geralt of Rivia, the hero of
Sapkowski's stories, you have no memory of your past, and your
development is guided using the skill tree method I've seen in other
games (pioneered in Fallout?).
Possibly the most interesting aspect of the game is the issue of moral
choice. Most fantasy roleplaying with which I'm familiar resides
squarely in the Good/Evil, Law/Chaos D&D/Tolkien universe. The Witcher
isn't like that. It's a world of moral ambiguity and, I think,
significantly more mature in dealing with choices than is the norm in
fantasy roleplaying.
You will be presented with choices and you must make your choices
based on the limited knowledge you have at hand. Do you aid the witch
or defend the villagers against her? Support the Order of the Flaming
Rose or the dwarf and elf rebels? Your choice, your game, and it will
influence the remainder of your game play.
I haven't played through to the end of the game yet. Given my method
it takes me a while. I'll report back when I do but at this point I'm
enjoying this fascinating, unique world.
References
1. http://www.thewitcher.com/index.php
2. http://www.bioware.com/
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