[Dean's World] Andrew Cory: AI
notify at powerblogs.com
notify at powerblogs.com
Fri Dec 8 12:44:10 EST 2006
Posted by Andrew Cory:
AI
http://www.deanesmay.com/posts/1165599841.shtml
I said a while (in a comment) back that I didn't really care all that
much about shiny new graphics, what made a game better for me was A)
new, more immersive interface B) Better AI. My doubt is that any of
the new systems will allow better AI to be written, and therefore we
won't be seeing games improve all that much...
So, the AI writer for [1]Galactic Civilizations 2 has a blog. In a
[2]recent post, he talks about the new AIs that can be written using
to take advantage of new PC architecture. It's a fascinating post, and
I can't wait to see how these ideas are carried forth.
I've included a picture, and I kinda hope it represents a reality. One
of the things we notice in game theory is that when people have to
play the same game (say: prisoner's dilemma) repeatedly, they are
radically nicer to each other than when its a one shot. AIs that
remember how you behaved from game to game could be useful empirical
proof of that idea... [3]Drengin AI in action
References
1. http://galciv2.com/
2. http://draginol.joeuser.com/index.asp?AID=138274
3. file://localhost/files/andrew-Dregnin_AI.jpg
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