[crouton] Nathaniel Trost: Computing History 1: Genesis,
early Apple years (1981-1987)
crouton at lists.powerblogs.com
crouton at lists.powerblogs.com
Sun Mar 5 16:35:05 EST 2006
Posted by Nathaniel Trost:
Computing History 1: Genesis, early Apple years (1981-1987)
http://crouton.powerblogs.com/archives/archive_2006_03_05-2006_03_11.shtml#=
1141594502
I was probably doomed from the start. While I am very very thankful to
have been born into the personal computer age, the evil little boxes
have dominated my life more that just a little bit.
My first exposure came at age five in the form of an Apple ][+. That
was 1981. This will be the year I hit thirty. Twenty-five years in
front of the keyboard, virtually the entirety of my life, at least the
parts where I was self-aware enough to remember. I only have vague
recollections of that era. My family lived in New Jersey in a house
built on the edge of what could either be called a very steep hill or
a very short cliff. The computer was in the basement. My involvement
was limited to the odd bit of game playing and watching my father
tinker with the machine. My vivid recollections are limited to two
games: [1]Alien Typhoon, an superbly implemented Apple II ripoff of
Galaxian and The Atomic Foo Blaster. The latter game was never sold on
any shelf, but rather a creation of my father using one of the first
examples of create-your-own-game software, a program called The Arcade
Machine. In 1983, my father traded in the Apple ][+ for the newly
released Apple //e. At this point in time, the only effect that had on
my life is there was one particular Pac-Man clone that wasn=E2t
compatible with the //e.
I didn=E2t start my own earnest computer tinkering until I was older. In
1984 my family moved to Naperville Illinois, in the Chicago suburbs. I
was soon raiding the Nichols Library for BASIC programming books aimed
at kids and typing in bits and pieces from [2]Nibble magazine. In
retrospect at that point in time my own personal programming efforts
were very rudimentary to say the last. I don=E2t think I ever learned
the use of arrays, and I wasn=E2t even using GOSUB/RETURN but just GOTO
all over the damn place. Needless to say, my own personally authored
text adventure, which I originally titled =E2Sword=E2s Quest=E2 was the =
very
definition of spaghetti code. And I had no clue about the concept of a
text parser. Strangely this didn=E2t stop me from calling myself
=E2Nateware=E2 with a business address in the =E2Basement Floor=E2 of my
family home. In one of my nostalgia boxes I suspect I still have the
giant advertiser info package Nibble sent me when I enquired. Whoops.
I was getting a bit ahead of myself.
I seem to recall making some stumbling attempts at assembly language
around 1985/86 or so. I really wasn=E2t ready for that and didn=E2t get
very far. My vivid memories from that era also involve games. I spent
quite a few hours watching my dad play the original [3]Wizardry I,
charting out dungeon maps on graph paper. The old Wizardry games still
have some of the most classic boxes in all of computer gaming.
Associations can be strange things, whenever I hear the songs =E2Boys of
Summer=E2 by Don Henley or =E2Run to You=E2 by Bryan Adams I can recall
watching my father make his way to Werdna sitting in front of the //e
with the radio playing. The other memorable game from this time period
was [4]Stellar 7, which both my father and myself spent many hours
conquering. Stellar 7 was a game quite ahead of its time, both for the
3D wireframe graphics and a great deal of strategy and depth in its
action-oriented gameplay. It=E2s a rare case of such a game that still
holds up well today, something that can be said of very few early 80s
computer games.
In mid-1986 I learned there was going to be a new Apple II model
coming. I was excited. Very excited. I remember the teaser picture of
a computer under wraps in the =E2Coming Next Month=E2 panel of the August
1986 issue of A+ magazine. The next month passed very slowly. When I
ripped the September issue out of the mailbox with the glorious cover
shot of the new Apple IIGS I got nothing else done for the rest of the
day. There were certain advantages to being homeschooled. The wait to
get a IIGS was even harder, but finally, in May of 1987 the family //e
was traded in for a bright shiny IIGS.
The acquisition of the IIGS ushered in my own personal Golden Era of
computing, when I was having lots of fun, really learned to program,
got online, and started =E2going pro=E2 all before obtaining a drivers
license. But that will be the next chapter.
References
1. http://www.mobygames.com/game/alien-typhoon
2. http://www.nibblemagazine.com/
3. http://www.links.net/dox/warez/games/sir-tech/wizardry/
4. http://hg101.classicgaming.gamespy.com/stellar7/stellar7.htm
More information about the crouton
mailing list