[antimedia] antimedia: Sometimes I get so frustrated with "modernity"....
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Wed Mar 28 21:55:20 EDT 2007
Posted by antimedia:
Sometimes I get so frustrated with "modernity"....
http://www.antimedia.us/posts/1175133311.shtml
....that I feel like giving up. The media lies constantly both by
ignoring those things they don't want you to know and hyping those
things they think are important. The Democrats blow a "scandal" all
out of proportion and the Republican fold like a cheap suit.
Everywhere you look there are weaklings and vacillators and
self-important people whose goal is self-enrichment. People with
personal agendas and absolutely no concern for the future of this
great country spread lies and tell stories, influencing an
all-too-gullible public. These Neros fiddle while Rome is burning to
the ground.
When I read [1]stories like this, I think there isn't much hope left
for America. We may be too far gone to ever get back to the shining
city on the hill. Part of me thinks, so what -- I'll be dead soon
enough anyway. Another part mourns for my children, who will be forced
to live in a society that continues to decay and rot and transform
into the opposite of what our founders envisioned.
Oh, these teachers are good-hearted, I'm sure. They have only the
children's best interests at heart, so long as they learn the lessons
the teachers want them to understand. What troubles me is how
completely misguided the teachers are.
Carl and Oliver,* both 8-year-olds in our after-school program,
huddled over piles of Legos. They carefully assembled them to add
to a sprawling collection of Lego houses, grocery stores,
fish-and-chips stands, fire stations, and coffee shops. They were
particularly keen to find and use "cool pieces," the translucent
bricks and specialty pieces that complement the standard-issue red,
yellow, blue, and green Lego bricks.
"I'm making an airport and landing strip for my guy's house. He has
his own airplane," said Oliver.
"That's not fair!" said Carl. "That takes too many cool pieces and
leaves not enough for me."
"Well, I can let other people use the landing strip, if they have
airplanes," said Oliver. "Then it's fair for me to use more cool
pieces, because it's for public use."
Discussions like the one above led to children collaborating on a
massive series of Lego structures we named Legotown. Children dug
through hefty-sized bins of Legos, sought "cool pieces," and
bartered and exchanged until they established a collection of
homes, shops, public facilities, and community meeting places. We
carefully protected Legotown from errant balls and jump ropes, and
watched it grow day by day.
After nearly two months of observing the children's Legotown
construction, we decided to ban the Legos.
The teachers weren't being mean. They saw behavior and thinking
patterns that troubled them.
A group of about eight children conceived and launched Legotown.
Other children were eager to join the project, but as the city grew
â and space and raw materials became more precious â the builders
began excluding other children.
Occasionally, Legotown leaders explicitly rebuffed children,
telling them that they couldn't play. Typically the exclusion was
more subtle, growing from a climate in which Legotown was seen as
the turf of particular kids. The other children didn't complain
much about this; when asked about Legos, they'd often comment
vaguely that they just weren't interested in playing with Legos
anymore. As they closed doors to other children, the Legotown
builders turned their attention to complex negotiations among
themselves about what sorts of structures to build, whether these
ought to be primarily privately owned or collectively used, and how
"cool pieces" would be distributed and protected. These
negotiations gave rise to heated conflict and to insightful
conversation. Into their coffee shops and houses, the children were
building their assumptions about ownership and the social power it
conveys â assumptions that mirrored those of a class-based,
capitalist society â a society that we teachers believe to be
unjust and oppressive. As we watched the children build, we became
increasingly concerned.
Mind you, if they really believe this and thought it through, they
would be ridden with guilt over their ownership of a home and a car. I
doubt seriously that they would give them up if asked, however.
In order to break the bonds of the horrible "class-based, capitalist
society" created by the youngters, the teachers decided to create a
new game with the Legos. The rules would be slightly different.
To build on Drew's breakthrough comment about the pleasure and
unease that comes with wielding power, and to highlight the
experience of those who are excluded from power, we designed a Lego
trading game with built-in inequities. We developed a point system
for Legos, then skewed the system so that it would be quite hard to
get lots of points. And we established just one rule: Get as many
points as possible. The person with the most points would create
the rules for the rest of the game. Our intention was to create a
situation in which a few children would receive unearned power from
sheer good luck in choosing Lego bricks with high point values, and
then would wield that power with their peers. We hoped that the
game would be removed enough from the particulars and personalities
of Legotown that we could look at the central Legotown issues from
a fresh perspective.
Here we find the central theme of liberalism. In the minds of these
teachers, those who do well in life do so through luck and not any
effort of their own. In order to teach the children this lesson, they
rigged the game to ensure that luck was the causal factor of wealth.
This, of course, isn't at all the cause of wealth in the republic we
live in, except in rare instances. Sports personalities, for example,
often move from great poverty to great wealth through their
willingness to utilize their talents to their fullest extent. This is
precisely what the children in this story did. In fact, if you look at
IRS statistics, you find that wealth in this country, with few
exceptions, is quite fluid. People move in and out of the top brackets
constantly.
Some children "failed" at the Lego game, but they wisely moved on to
other things and expressed no further interest in the game. They
quickly realized that the Lego game was not were their talents lay.
Their teachers saw this as repressed anger at being disenfranchised.
Instead of focusing on accomplishments, which is what made the first
game work, the teachers focused the children on envy. Because they had
no control over the outcome, the children became consumed by envy over
what other children had unfairly gotten.
In a way, the teachers did teach the children about our society. Far
too many focus on what others have rather than on what they can do to
personally succeed. Because it's much easier to steal from others than
to earn your own success, many want the government to "level" the
playing field. What they don't realize is that by demanding the
government's intervention, they are doing precisely what these
teachers did.
They're removing the incentives to succeed on your own talents and
investing the wealth of the nation in governmental sycophants who have
not earned the right to be wealthy. The very power that the teachers
want to be evenly distributed among all participants is being
centralized in the hands of a few -- a few who have little
accountability and even less reason to be "fair" than those who earn
their way to power and wealth. Sooner or later, the frustration of the
have-nots will grow to the point that a revolution will occur. And
then the cycle will begin all over again. Great freedom will lead to
great wealth which will lead to envy which will lead to an ever more
powerful government which will lead to tyranny which will lead to
revolution.
But will the world ever have an America again? Or will we be just
another of the many failed experiments?
References
1. http://www.rethinkingschools.org/archive/21_02/lego212.shtml
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